This page covers the development of my skill of 3D Modelling using the Blender 3D software.
Unfortunately, some earlier creations are missing due to file corruptions and me not backing up my own work!
- This section does not include any commissioned models -
The Early Days:
This section shows my creations from before I took my Games Design Course.
All of the creations below were made from thing's that I self-learnt and from looking at documentation.
This displays my prior knowledge to any official teaching on 3D modelling.
Challenges I faced in the early days usually were:
- Not understanding how certain things worked in blender.
- Not being able to optimize my creations in blender.
- Not being able to identify modifiers that I needed.
- Lack of self-confidence for my modelling ability.
Traffic Cone:
A super simple traffic cone that I created within a quick timeframe.
Super basic and not perfectly optimized.
Model Statistics:
Vertices - 2,744
Edges - 5,452
Faces - 2,712
Triangles - 5,480
RMS Titanic:
My first attempt at making a model of the RMS Titanic Ship which was created within a quick timeframe.
Super basic and not perfectly optimized.
Model Statistics:
Vertices - 1,136
Edges - 2,068
Faces - 950
Triangles - 2,236
Minecraft Sleeping Fox:
My recreation of a cute Minecraft fox sleeping, but with more 3D aspects based on the original 2D texturing.
This was my first time animating the camera, with it rotating around the model
Model Statistics:
Vertices - 401
Edges - 723
Faces - 355
Triangles - 718
Water Gun:
A super-soaker water gun that I created within a quick timeframe.
Super basic and not perfectly optimized.
Model Statistics:
Vertices - 7,562
Edges - 14,984
Faces - 7,404
Triangles - 15,088 (Really unoptimised)
Rubber Duck:
A somewhat cute but goofy styled Rubber Duck that I created within a quick timeframe.
This was my first model which was created using the Sculpting tool.
Model Statistics:
Vertices - 8,788
Edges - 17,680
Faces - 8,904
Triangles - 17,552 (Really unoptimised)
Pirate Asset Pack:
An asset pack entirely based on Pirates.
Includes:
1x Sabre Sword | 1x Dagger | 2x Shields | 1x Bomb | 1x Telescope | 1x Cannon | 1x Musket | 1x Gold Bar | 1x  Coin | 1x Lantern | 1x Gravestone | 1x Ship Helm | 1x Barrel | 2x Bottles
Total Statistics:
Objects - 62
Vertices - 70,497
Edges - 138,063
Faces - 67.992
Triangles - 140,130
Grandfather Clock:
A relatively simple grandfather clock that I created within a quick timeframe.
Super basic and not perfectly optimized.
Model Statistics:
Vertices - 1,290
Edges - 2,406
Faces - 1,130
Triangles - 2,552
Youtube Silver Playbutton:
My recreation of a Silver Playbutton from Youtube/Society Awards, which was created within a quick timeframe.
Super basic and not perfectly optimized.
Model Statistics:
Vertices - 5,521
Edges - 10,697
Faces - 5,510
Triangles - 5,950
My first usage of images on my model.
Not perfectly done, but an alright start.
Pocket-watch Back accessory:
A character customisation item that I created for an event I worked on for Game Developer and Youtuber by the alias of "@GnomeCode"
His Youtube - @GnomeCode
His Website - Gnomecode.com
This was my second ever character accessory but the file for the original was lost due to corruption issues :(
Model Statistics:
Vertices - 6,616
Edges - 12,944
Faces - 6,402
Triangles - 13,084
Beginning of my Education:
This section shows my creations from the beginning my Games Design Course.
All of the creations below were made at the start of being professionally taught Blender 3D.
Challenges I faced at this stage were:
- Not being able to optimize my creations in blender.
- Forgetting some of the information I took in.
- Lack of self-confidence for my modelling ability.
Water gun recreation:
This is a recreation of my original super soaker water gun that I created using knowledge taught to me by a professional 3D Modeller.
Much more optimised but does still have room for improvements
Model Statistics:
Unfortunately I cannot track the statistics as it was created on a College Computer which I cannot access at the time of documentation
Sinking of the Titanic Scene:
This is a recreation of my original RMS Titanic but as a sinking scene, I created this using knowledge taught to me by a professional 3D Modeller.
Much more optimised but does still have room for improvements
General Information:
Unfortunately I cannot track the statistics as it was created on a College Computer which I cannot access at the time of documentation
Revolver Gun:
This is my take on a super simple revolver gun
It isn't perfect but it has it's charms.
Model Statistics:
Vertices - 4,350
Edges - 10,483
Faces - 6,157
Triangles - 8,652
House Segment:
A segment of a house I created to test my ability to correctly scale my creations proportionately.
Model Statistics:
Vertices - 2.924
Edges - 5,584
Faces - 2,765
Triangles - 5,626
Creation of a Scene:
This scene is a basic scene that was designed to help me improve perspective and positioning, aswell as general modelling.
General Information:
This scene was a very basic scene. I had never worked with perspective before in blender, or lighting.
Robot Character:
A simple robot tv-headed style character.
It is fully rigged but is yet to receive any animations.
Model Statistics:
Fully rigged with bones.
Created using the mirror modifier tool, to cutdown on work needed!
Windmill:
A simple windmill based on the classic interpretation of a windmill
Designed to have a sort of cute style.
Model Statistics:
Vertices - 63,988
Edges - 122,530
Faces - 66,190
Triangles - 132,680
How it can be optimised: The spinny bit of the windmill could of been done with images instead of a 3D grate-pattern. This did a huge blow.
House Segment:
A basic car I made to try my hand at vehicles.
This was my very first attempt at ever making a vehicle.
It came out WAY too blocky for my liking but I am still very proud because it still has a rough resemblance.
Model Statistics:
Vertices - 2.924
Edges - 5,584
Faces - 2,765
Triangles - 5,626
Creation of a Scene:
This scene is a basic scene that was designed to help me improve lighting, shading and texturing.
General Information:
This scene was a more in-depth scene with actual texturing. It was created following the guidance of my lecturer
Kitchen Asset Pack
This is an asset pack I made of a general kitchen, I made it originally to be used in my Level Design Assignment.
General Information:
Unfortunately I cannot track the statistics as it was created on a College Computer which I cannot access at the time of documentation
Barn:
A simple and low-poly looking barn based on the classic interpretation of a barn in rural USA.
Designed to have a sort of cute style.
Model Statistics:
Vertices - 22,772
Edges - 43,760
Faces - 21,285
Triangles - 44,520
Classroom Scene:
This is a recreation of my classroom on my Games Design course but 3D modelled.
How I went about making it:
I created a super basic block out of everything and one-by-one I modelled each piece of furniture and positioned them.
I then created some recreations of the posters on the wall as 2D images and placed them onto the placeholder posters.
I then threw some misc images onto the rest of the placeholders and tweaked the positioning of specific items to look better.
General Information:
The full scene took me two whole days to model. This was my first creation where I focused on trying to make it look real, and to an extent it holds up to that.
This was so above the quality of my prior creations that I was awarded a duck
(Ducks are worth "points" and reflect when a student does something exceptional or goes beyond their expectations)
My current creations:
This section shows my creations as of present.
All of the creations below are made recently made and actively being added onto.
Challenges I face at this stage are:
- High levels of self-doubt
- Forgetting some of the information I took in.
Pistol Model:
I created this Pistol model to test my abilities at creating objects with unusual shaping.
Model Statistics:
Tris - 13,094
Faces - 5,904
Verts - 7,219
Reference(s):
Telephone Box Model:
I created this British-Style telephone box model as part of a test of my abilities.
Model Statistics:
Tris - 9,042
Faces - 2,701
Verts - 4,924
Reference(s):
Vintage Television Model:
I created this Vintage Television model as part of a challenge from a Developer friend.
Model Statistics:
Tris - 6,632
Faces - 3,030
Verts - 3,596
Reference(s):
Sea-Mine Model:
I created this Sea Mine model at the request of a classmate .
Model Statistics:
Tris - 21,364
Faces - 11,485
Verts - 11,143
Reference(s):